ksgy has posted a list of new features and a list of to-do that he will eventually cover, this effectively brings the aircraft to version 1.2, with official X-Plane 11 support:
The following new features are to be included in the upcoming free update:
- Reflective windshield
- Reflective instrument glasses
- Added cockpit view limits, so you can’t get inside the instrument panel and fall out on the side window – handy if you’re flying with TrackIR
- A/P update by @drwindows which was linked in a previous post (thank you again!)
- Increased the instrument lamps’ strength, looks better at night
- Removed the background texture from behind the instrument panel – was a “hack” for instrument reflections which I never finished properly
- Decreased ADF freq selector’s strength, makes it easier to set
- Updated flight model: tuned trims, flaps and engine parameters for XP11
- Working Nav2
- Added TO/FROM indicator for HSI
- Removed reflections from outside OBJ’s, not needed anymore
- Pitot overheat at low speeds (failure)
New tasks to be done:
- Cockpit lights to be set to 0 when cold start
- Flashing ANN instead of steady light
- Side panel LIT texture fix (some elements light up at night, which shouldn’t)
- Normal map fix for outside objects
- And the ones which I forgot to add to my list.
- Update outside OBJ files with latest XP11 features (reflections, PBR textures)
- Kollsman window in the 2nd altimeter
- RPM&TRQ tends to stall after a proper shutdown + restart
The aforementioned features will soon be released as a beta in the next few weeks, with a full commitment to producing version 2 of the aircraft with high-end custom systems simulation.
In the meantime, I’m working in the v2, which will include lots of custom systems: you’ll really have to read the manual to fly this beauty properly otherwise, you can end up having no engine at about 4000 ft
Earlier last year, ksgy has posted a video of rain and windshield wiper animations:
Heres to the future of freeware.
