Final Approach Design Studios recently released their version of Sylhet Airport (VGSY) for Microsoft Flight…

Microsoft has recently released the long-awaited Sim Update 5 for Microsoft Flight Simulator after a…

SkyHigh Studios has announced and previewed their new scenery for Microsoft Flight Simulator. The new…

ShortFinal Design recently released its rendition of San Jose International Airport (KSJC) for X-Plane 12.…

AviaSim Designs recently released their rendition of Conington Aerodrome / Peterborough Business Airport (EGSF) for…

iniBuilds has recently issued an update to their rendition of London Luton Airport (EGGW) for…

BMWorld and AmSim recently released their rendition of San Francisco International Airport (KSFO) for Microsoft…

Jetstream Designs has recently announced the development of Geneva Airport (LSGG) for Microsoft Flight Simulator.…

FlyTampa has released their rendition of Humberside Airport (EGNJ) for Microsoft Flight Simulator. Serving Lincolnshire,…

CAT3DUAL has released their rendition of Sfax-Thyna Airport (DTTX) for MSFS. The airport serves the…

PLUGIN RELEASES

Why are we still using MeshRemexe? We really need an official GUI program.

X-Plane has been around for almost a decade, but it’s only from X-Plane v9 where we, as developers, fell the need to customise the ground, adding tunnels, peeks, islands and so on. But why is it still so difficult to make a built-in program (like WED and Plane Maker) to edit meshes?

GENERAL FLIGHT SIM NEWS

Why are we still using MeshRemexe? We really need an official GUI program.

X-Plane has been around for almost a decade, but it’s only from X-Plane v9 where we, as developers, fell the need to customise the ground, adding tunnels, peeks, islands and so on. But why is it still so difficult to make a built-in program (like WED and Plane Maker) to edit meshes?

PLUGIN UPDATES

Why are we still using MeshRemexe? We really need an official GUI program.

X-Plane has been around for almost a decade, but it’s only from X-Plane v9 where we, as developers, fell the need to customise the ground, adding tunnels, peeks, islands and so on. But why is it still so difficult to make a built-in program (like WED and Plane Maker) to edit meshes?

MSFS UPDATES

Why are we still using MeshRemexe? We really need an official GUI program.

X-Plane has been around for almost a decade, but it’s only from X-Plane v9 where we, as developers, fell the need to customise the ground, adding tunnels, peeks, islands and so on. But why is it still so difficult to make a built-in program (like WED and Plane Maker) to edit meshes?

X-PLANE UPDATES

Why are we still using MeshRemexe? We really need an official GUI program.

X-Plane has been around for almost a decade, but it’s only from X-Plane v9 where we, as developers, fell the need to customise the ground, adding tunnels, peeks, islands and so on. But why is it still so difficult to make a built-in program (like WED and Plane Maker) to edit meshes?